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תמונת הסופר/תBeta

The DigiEduHack is back!!!


Exciting news!

The DigiEduHack is back!!! between 6 and 13 November! And Beta, The house of Innovation will host the event in Israel✨.

DigiEduHack is an EU initiative that aims to foster grassroots innovation, collaboration and creativity and to drive positive change in digital education.

This initiative opens up a world of exciting opportunities for learning, collaboration and innovation.

DigiEduHack started in 2019, as part of the first Digital Education Action Plan of the European Commission. For its first three editions, it gathered more than 6,700 participants from Europe and beyond. The initiative continues under the Digital Education Action Plan 2021-2027, with a long-term goal to support grassroots innovation and contribute to the objectives of the European Digital Education Hub.

DigiEduHack offers a unique space where you can unleash your creativity and explore the latest trends and technologies in digital education.

At DigiEduHack, you have the chance to participate in dynamic local events, connect with a diverse community of like-minded individuals and showcase your skills and talent on a global stage.



Categories

Access and Availability Digital skills and competences are no longer just an advantage: in the digital era, they are a necessity for people to participate in society and contribute to economic and social progress. Technology can enhance and promote inclusive and personalised education. By providing equal access to digital infrastructure and equipment, we ensure that everyone has the opportunity to succeed in the digital 21st century. Possible topics within this category:


Minimum equipment

  • Connectivity

  • Hardware and software access and use

  • Reaching remote or disadvantaged groups

Learning Spaces and Pedagogies How can we contribute to making learning design more innovative, impactful and fun? Possible topics within this category:

  • Co-creation of learning material and content

  • Digital games

  • Online delivery of content (MOOCs, e-learning modules, etc.)

  • Asynchronous (e.g. pre-recorded content, discussion forums, wikis etc.) or synchronous (e.g. real-time virtual classrooms etc.) online learning activities

  • Digital assessment


The Learning Experience By placing learners at the centre of the education process, harnessing the power of digital technologies and tailoring learning experiences to individual learner’s needs and preferences, we can create a more personalised and dynamic learning environment. Possible topics within this category:

  • Personalised learning

  • Experiential learning

  • Adaptive learning

  • Active learning

  • Peer learning

  • Peer assessment

  • Online collaboration

  • (Social) networks


Individual Competences Digital skills and competences are needed by everyone, for active citizenship and for the job market. Fostering a confident, effective and safe use of digital technologies is essential for each individual to thrive in the digital era, regardless of their age or background. Possible topics within this category:

  • Creative, critical and responsible use of digital technologies

  • Digital literacy and critical thinking

  • Addressing disinformation and online safety

  • Computational thinking

  • Programming

Organisational capability


Is your organisation promoting digital-first thinking and making the best of the opportunities offered by technologies? Possible topics within this category:

  • Digital culture and planning

  • Leadership and governance

  • Staff empowerment and training

  • Celebrating and recognising innovation

Well-being in Digital Education Well-being is an important aspect of digital education. It can help young people feel empowered, safe, motivated and excited about the opportunities that our digital societies present. Digital education equips young people with the skills and competences to feel physically, socially and emotionally content in their interaction with the digital world. How can we promote well-being in digital education? Possible topics within this category:

  • Inclusive learning experiences

  • Mental health and self-care

  • Digital citizenship

Emerging Technologies for Education How can emerging digital technologies impact future learning? How can educators lead the change? Possible topics within this category

  • Artificial intelligence

  • Machine learning

  • Blockchain

  • 3D printing

  • Virtual or augmented reality

  • Virtual worlds

Data-Driven Education How can we better collect, analyse and exploit data in education? Possible topics within this category:

  • Monitoring progress

  • Strategic foresight

  • Prospective analysis

Other


👉Are you interested to participate? Keep tuned for more info🎯



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